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When booting up the original Final Fantasy on the NES, players are greeted by the famous “Prelude,” also known as the “Crystal Theme.” It’s a simple but beautiful tune consisting of a series of arpeggiated chords that move up and down in what is known as the ‘50s progression (simply because it was so common in pop music of that era). I can die now.” The Origin Of the Prelude Years later, Doom developer John Romero - who grew up admiring Gebelli’s work on games such as Horizon V - would interview Gebelli, tweeting afterward, “I just completed a video interview with Nasir Gebelli. Gebelli would stay with Square through the development of Secret of Mana, where he would help develop elements such as the famous ring system. He knew what I wanted and what I needed.” Indeed, Gebelli was a crucial enough part of the team that when visa issues forced to return to Sacramento during the making of Final Fantasy II and III, the rest of the development team followed him to California. He knew me better than anybody else, so we worked pretty well together. He would later say of Final Fantasy’s creator, “I worked with Sakaguchi on pretty much everything except Secret of Mana, and he understood me.
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Gebelli knew nothing about RPGs, but gamely wrote code with Sakaguchi’s guidance.
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Gebelli was a leading PC developer when he moved to Japan to work on the Famicom in 1986, and he soon found himself working on the original Final Fantasy. But one name that’s rarely mentioned is Nasir Gebelli - a developer responsible for programming the first three Final Fantasy games released on the Famicom. Over the years, names like Hironobu Sakaguchi and Tetsuya Nomura have become synonymous with Final Fantasy. The Final Fantasy Developer Who Inspired John Romero

But Final Fantasy was a major hit on the Famicom, and the rest was history. According to composer Nobuo Uematsu, Square really was in trouble at the time, and Sakaguchi really was planning on going back to school. Still, at least some of the original myth was true. Sakaguchi wound up settling on the name “Final Fantasy,” and the accompanying legend was officially born. Yes, creator Hironobu Sakaguchi was considering leaving Square and returning to school if Final Fantasy didn’t work out, but the name itself was not a meta-commentary on the company’s troubles.ĭuring a talk at the University of Kyoto, Sakaguchi said he was mainly interested in picking a name that could be shortened to “FF.” He had initially wanted to name the game “Fighting Fantasy,” but that was already taken by a board game. The reality is a little more complicated. One of the longstanding myths around Final Fantasy’s founding is that the name stemmed from Square being on the verge of bankruptcy - meaning it would have literally been the company’s “Final” Fantasy. Final Fantasy 1, 2 and 3 will be the first three games released in this series, and whether they’re the first time you’re experiencing them, or you’re a longtime fan looking to revisit the classics, here are seven things you (probably) didn’t know about these three classic NES RPGs.
